Release Notes
v0.4.2
October 17th, 2017
- Gameplay: Minor balance changes
- Some typos and minor bug fixes
Planned....
- Updates have been suspended as I am currently investigating the feasibility of a standalone version of ScriptCraft.
More news hopefully coming soon!
v0.4.1
April 26th, 2017
- Gameplay: Minor balance changes
- Gameplay: Setup for major gameplay changes
- Some typos and minor bug fixes
Planned....
v0.4.0
April 4th, 2017
Out of all the feedback I have received so far, by far communication has been the top thing requested.
Players constantly ask for the ability to communicate with one another.
So this update includes my response to that feedback, the inbox and mail commands!
The second thing I hear most is that players want to be able to better track their progress.
With this update I have also added 6 new achievements, and I have laid the groundwork for a new GUI feature.
This new feature is nearly complete, as I just have some more internal testing to do before I am comfortable switching it on.
Once on, this feature will allow users to take a quick snapshot of their network.
Look for this cool little feature in the next minor release.
- Gameplay: Added 6 new achievements
- Gameplay: Added inbox command
- Gameplay: Added mail command
- Gameplay: Internal support for pending gui feature
- Gameplay: Minor balance changes
- Docs pages are now available for mail and inbox commands
- Some typos and minor bug fixes
Planned....
- Gameplay: Ability to corrupt nodes
- Gameplay: Ability to hide nodes from network
- Language: Arrays
- Language: Functions
v0.3.28
March 27th, 2017
Description
- Gameplay: Added additional faction related features
- Gameplay: Added link in footer to Reddit sub
- Gameplay: Added ScriptCloud notes feature for l33t users
- Gameplay: Minor balance changes
- Docs pages are now available publicly
- Some typos and minor bug fixes
Planned....
- Gameplay: Ability to corrupt nodes
- Gameplay: Ability to hide nodes from network
- Gameplay: Communication platform
- Gameplay: Nodevision (new gui feature)
- Language: Arrays
- Language: Functions
v0.3.27
March 24th, 2017
Description
- Gameplay: Added $SC_NODECOUNT and $SC_CREDITSMAX
- Gameplay: Added install command with a node upgrade
- Gameplay: Addrrand replaced with addrfind
- Gameplay: Balanced successful scan chance for non-owned encrypted nodes
- Gameplay: Encrypted nodes can now always be successfully scanned for their encryption level.
- Gameplay: Fixed a scan bug where users could not scan their own nodes
- Gameplay: Increased encrypt command cost at higher levels
- Gameplay: Minor balance changes
- Some typos and minor bug fixes
Planned....
- Gameplay: Ability to corrupt nodes
- Gameplay: Ability to hide nodes from network
- Language: Arrays
- Language: Functions
v0.3.20
March 21st, 2017
Description
- Gameplay: Added new maxc node type
- Gameplay: Added new powr node type
- Gameplay: Deprecated self command
- Gameplay: Deprecated set command
- Gameplay: Quick run buttons now working for l33t accounts
- Gameplay: Users can now only withdraw to their max number of credits
- Gameplay: Users now must manage power levels or face network shutdown
Planned....
- Gameplay: Ability to hide nodes from network
- Gameplay: Node corruption
- Gameplay: Node memory limits
- Language: Arrays
- Language: Functions
v0.3.14
March 16th, 2017
Description
- Added a level up ScriptCredit bonus
- Clear documentation
- L33t accounts now receive their own private node
- Nodes can now be encrypted to level 10
- Server time bug for recent activity
- Some typos and minor bug fixes
- Gameplay: User factions
Planned....
- Gameplay: Ability to hide nodes from network
- Gameplay: Node corruption
- Gameplay: Node memory limits
- Gameplay: Self command may be deprecated in the future
- Language: Arrays
- Language: Functions
v0.3.9
March 14th, 2017
Description
- Gameplay: Ability to encrypt and decrypt nodes
- Gameplay: Added ajax calls as to not break state
- Gameplay: Added a few system variables
- Gameplay: Added clear command
- Gameplay: Added user achievements
- Gameplay: Basic tutorial
- Gameplay: Started removing physical docs pages
- Gameplay: Temporarily removed analyze button
- Gameplay: Temporarily removed file upload
- Gameplay: Updated play page code upload to terminal like display
- Gameplay: Updated play page to contain docs window
Planned....
- Gameplay: Ability to hide nodes from network
- Gameplay: Node corruption
- Gameplay: Node memory limits
- Gameplay: Self command may be deprecated in the future
- Gameplay: User factions
- Language: Arrays
- Language: Functions
v0.3.7
March 7th, 2017
Description
- Added some backend network management tools functionality
- Added beta code support for more beta testing
- Some typos and minor bug fixes
- Text scripts are no longer lost when run
Planned....
- Gameplay: Ability to defend against node rooting
- Gameplay: Ability to hide nodes from network
- Gameplay: Node corruption
- Gameplay: Node memory limits
- Gameplay: User achievements
- Gameplay: User factions
- Language: Arrays
- Language: Functions
v0.3.5
March 5th, 2017
Description
- Added node filesave and fileload commands
- Added file option to scan command
- Added mem option to scan command
- Deprecated memcheck command
- Fixed a server time issue
- User notifications can be toggled on/off from the account page
- Various typos and minor bug fixes
Planned....
- Arrays
- Functions
- Node memory limits
- User achievements
- User factions
v0.2.5
February 25th, 2017
Description
- Added an addrnew command
- Added a config command
- Added a deposit command
- Added a die command
- Added a withdraw command
- If and while loops now functioning
- Node configurations now support banking and farming
- User xp and level tracking
Planned....
- Arrays
- Factions
- Functions still planned
- Node memory limits
- User achievements
v0.2.2
February 18th, 2017
- Addresses now use xxxx.xxxx.xxxx.xxxx format
- Docs for all current commands
- Conditionals re-integrated, just need if/while re-integration
- Random node images
- Scan command working
Coming soon....
- Finish if/while re-integration progress
- Functions still planned
- Node memory limits
- User achievements and XP tracking
v0.2.1
January 16th, 2017
More or less the first version I am comfortable talking about, though I still have a long way to go.
- All 3 addr commands working now
- Node memory can now be checked by using the memcheck command
- Variable usage now working
Coming soon....
- Functions planned for soon
- If statement re-integration in progress
- The scan command in progress
- While loop re-integration in progress
v0.1.0
November 27th, 2016
Project taking off again with a lot of changes in overall structure and direction.
- Basic engine converted and running
- The echo and root commands now work
- Node cloud replaced coliseum battle
- Removed prior dependencies
Coming soon....
- Multiple commands planned to retrieve network addresses.
- Variables need to be re-implemented since project conversion
v0.0.1
June 12th, 2015
Project started.
nodevision?
* Emails R2
*
* v0.4.5
* Bashrc file
* Free node?
* YouTube video
*
* Awards of specialness
* Faction invites
* Free credit survey?
* HTTPS
*
* Ads or Code Mines
* Achievement class for bool checked rewards w/ logging
* Network control percentages after network expansion
* Password resets
* RPG / late-game components & mechanics
* SCEngine parser rewrite (address private node bugs in addrs, scan, etc)
*
* Comment bonus package
* Common concepts tutorials?
* Daily node clearing?
* Docs achievements
* Error for bad account profile
* Node Triggers
*
* Click to copy output stings?
* Medals not lined up properly
* Phone DB connection
* Quick run shift on mobile
*
* -------------------
*
* @todo Arrays / $SC_NODES
* @todo Corrupt
* @todo Functions
* @todo Marc: Nesting commands?
* @todo Node hide / find / addrfind
* @todo Node memory limit enforcement and upgrades
*
* @todo Do loop
* @todo For loop
* @todo Foreach loop
* @todo Harvest node config?
* @todo Node image change command and more options
*
* @todo Classes
* @todo Documentation output sections
*/
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